Why Reflex?

Reflex 1.0

(2020)

Reflex 3.0

(2025)

Reflex 2.0

(2021)

Why Reflex?

Hello I'm Febee, the owner and developer of Project Reflex. Reflex easily trumps over any other script on the market with our fully external auto-weapon detection feature which is ideal for fast-paced combat situations where you're always picking up a different gun and can't be bothered to alt-tab and switch guns in the script. Our scripts also have a long history of security and reliability, dating all the way back to September 2020 which was the release of my first script, Project Void Beam. Project Void Beam is still active to this day and has yet to be detected using our secure methods which I have carried over to every single one of my projects. Reflex 1.0 was my second script which was fully terminal-based script, released in January 2021. Now, after roughly 6 long months of updating Reflex 1.0, I have decided to take what I learned from both Project Void Beam and Reflex 1.0, to produce Reflex 2.0 (June 2021), a fully compact recoil script with a user-friendly interface.


Since then, we took time to learn what our users want, and integrate AI into our existing solutions—and then came Reflex 3.0.

How does it work?

Reflex works by creating virtual mouse inputs to simulate the Rust recoil pattern and disguises them as human input. It is a fully third-party tool that runs alongside Rust and does not require any hacking/injecting/tampering with game files whatsoever.

What happens after I buy?

As soon as your purchase from our shop, you will be sent an email that contains the license key for you to redeem and get the download link from our servers. There is also a step-by-step video that will guide you through the registration process. You will also receive access to our private discord in case you need assistance.

It’s beam or be beamed.

Copyright © 2025 REFLEX PRODUCTIONS


Reflex is developed and maintained by a team of diverse software engineers specializing in low-level C++ development.